Creating a Sound Pack

You can create sound packs from the Workshop Editor accessible from the main menu.

To access the sound pack editor, go to the Main Menu of Tower Unite. Near the bottom, there is a Workshop Editor option. From there, click on Player Model/Item Creation.

Once in the editor:

  • Select the My Imports tab.
  • Select Sound Packs from the dropdown.

Step 1. Creating Sound Pack

On the left you will see a list of your sound packs. To create a new one, click on the Create New Sound Pack button below.

This will create a sound pack folder. The folder can be found in your Tower Unite install (ex. Tower Unite/Tower/Workshop/Sounds/). You can click on Open In Explorer to access this folder.

Step 2. Importing Sounds

Once you have created a sound pack, you'll need to add sounds to it.

All sounds must be in the **Ogg** format.

You can use programs such as https://file-converter.io/ or other online services to convert your sounds to Ogg.

Click on your sound pack on the left of the My Imports browser and on the right you will see a preview of the sound pack.

To add sounds, click on Import Sounds and select your Ogg file. You must not be in fullscreen mode while doing this. You can also add the Ogg files to your sound pack folder using explorer manually if you'd like.

You can preview your sounds using the editor by just hovering over the sound files and you can also rename and delete sound files from the editor as well.

Sound Packs can be a maximum of 40MB in size. There is no file amount limit.

Once you are happy with your sound pack you can begin the upload process.

Step 3. Uploading

To Upload your sound pack, click the Upload button at the bottom right after selecting your sound pack.

Set a title, description, and tag your sound pack.

You will also need to select an image for your sound pack. Keep in mind players will use this thumbnail to find your sound pack, so put some effort into it to make it useful for them!

Sound packs must follow our rules for workshop content, which means no NSFW or hate speech.

Playing Sound Packs

Playing sound packs works just like sound emitters do.

Go to your Condo, open your bottom Inventory then click on Condo IO / Game Objects.

  • Spawn a Workshop Sound Emitter.
  • Edit the item.
  • Click on the sound to select a sound.

You can Browse for sound packs by clicking on the Browse Workshop button. There's a refresh button to update your current sound packs you have downloaded as well, if needed.

To see your own sound packs, click on My Uploads from the workshop browser.

Like workshop models, sound packs will automatically download to players who join your condo or play your workshop level.

Game Music SDK Manager

Sound packs can be used for Game World SDK levels. You can place down a Game Music Manager in your Game World map and select and override music for your level using sound packs!

There is also special music for each Game World on the Bonus / Hurry Up section. For Ball Race it'll be the Bonus Music, for Virus the Last Survivor Music, for ZM the Boss Music, and Accelerate the Intro music.

Updating

To update an existing workshop sound pack, while in the item editor, click the My Uploads tab.

From there, you will see a list of your uploaded workshop addons. If you do not see any uploaded Workshop addons, check if you are properly connected to Steam or click Get My Uploads.

Find the item you want to update, and click on its name. An update dialog will open up, and will automatically populate with existing information for the sound pack for you.

From here, you can update the title, the image, tags, and the sound pack contents.

To update the model, click on Select Folder To Update and select the file from the list that pops up.

image

Once you are done with your changes, click Update, and the editor will send the changes to Steam Workshop.

You may have to clear your workshop cache and restart Tower Unite to see the update.

TOWER UNITE™ & © 2015-2024 PIXELTAIL GAMES LLC. Tower Unite and PixelTail Games are trademarks and/or registered trademarks of PixelTail Games LLC in the U.S. and/or other countries.